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Rev Chgset Date Author Log Message
(edit) @199 [199] 01/05/09 00:53:37 dw The CRAZY ROBOT is squatting the scene... rotation experments in …
(edit) @198 [198] 12/23/08 16:33:57 dw Arrggg
(edit) @197 [197] 12/23/08 16:32:22 dw Arrggg
(edit) @196 [196] 12/23/08 16:31:07 dw First commit with collision detection ;-) Pirate ships included but poor …
(edit) @195 [195] 12/10/08 19:05:30 dw Added experimental "Time To Live" for particles
(edit) @194 [194] 12/09/08 09:36:02 dw binary out of version control
(edit) @193 [193] 12/09/08 09:18:52 dw We don't want Eclipse files here :-/
(edit) @192 [192] 12/08/08 00:56:32 dw Animated Skin please check it…
(edit) @191 [191] 12/07/08 00:34:06 dw Fixed 46 Cropped the Croqueta Robot bmp
(edit) @190 [190] 12/05/08 02:45:14 dw Some bug to fix tomorrow :-)
(edit) @189 [189] 12/04/08 23:22:24 groo128 Fixed memory leak ;)
(edit) @188 [188] 12/04/08 22:11:14 groo128 --
(edit) @187 [187] 12/04/08 22:08:20 groo128 Gravity included. Air resisteance not included. Changes: - Vector is now …
(edit) @186 [186] 12/03/08 01:23:53 dw Now you can toggle fullscreen with key "1" ;-) 6
(edit) @185 [185] 12/02/08 16:45:03 dw Now we can use all image format supported by SDL_Image. From now on you'll …
(edit) @184 [184] 11/30/08 15:59:23 dw Crazy Robot demo :-D
(edit) @183 [183] 11/24/08 17:04:57 dw Tile Management partially implemented
(edit) @182 [182] 11/20/08 20:19:03 dw This should fix Ticket:33
(edit) @181 [181] 11/20/08 16:03:52 dw First (not working) sprite directions system (using new struct …
(edit) @180 [180] 11/20/08 09:55:17 dw License changed to GPL 3! Tickets 8 and 32 Closed ;-) Added robot sprites …
(edit) @179 [179] 11/12/08 12:22:52 dw World::getElementsToList first raw implementation
(edit) @178 [178] 11/11/08 00:34:50 dw Slightly better demo ;-) Use key "2" to create particles, "1" to delete …
(edit) @177 [177] 11/10/08 20:30:08 dw Fixed camera!
(edit) @176 [176] 11/10/08 19:55:33 dw Finally using list and map ;-)
(edit) @175 [175] 11/10/08 18:11:34 dw temporary fixed bug in getElement usage
(edit) @174 [174] 11/10/08 01:14:00 dw - first implementation of World::getElement(string id): hash map needed - …
(edit) @173 [173] 11/07/08 20:36:27 groo128 Messy message system in process.
(edit) @172 [172] 11/07/08 17:05:21 dw Making World(.h) a better place :-D
(edit) @171 [171] 11/05/08 16:38:14 dw Some more restyling…
(edit) @170 [170] 11/05/08 13:57:33 dw Big class restyling ;-)
(edit) @169 [169] 11/04/08 17:24:51 dw World Class Added
(edit) @168 [168] 11/04/08 13:56:31 dw Renaming of some filenames…
(edit) @167 [167] 11/04/08 13:18:43 dw Renaming of some classes…
(edit) @166 [166] 10/30/08 13:33:03 dw Tiles tests with new sort. Fixed a bug in sorting the z coordinate of …
(edit) @165 [165] 10/30/08 01:29:43 dw Finaly this starts to make sense :-) Now we are using std::sort for …
(edit) @164 [164] 10/28/08 12:18:45 dw Some comments added and Eclipse files svn ignored
(edit) @163 [163] 10/28/08 12:15:38 dw Now you can move the Particles "cannon" :-)
(edit) @162 [162] 10/27/08 17:44:01 dw Simple tree-view demo... just warming up ;-)
(edit) @161 [161] 10/27/08 17:42:04 dw Initial import.
(edit) @160 [160] 11/19/07 10:35:27 dw "stable" version for UML Class Diagram
(edit) @159 [159] 11/19/07 01:25:08 dw --
(edit) @158 [158] 11/18/07 12:52:52 dw almost finish…
(edit) @157 [157] 11/17/07 05:32:19 dw new ideas about rendering algorithm. I will fix the messy diagram soon ;)
(edit) @156 [156] 11/14/07 22:17:34 dw --
(edit) @155 [155] 11/14/07 18:36:46 dw Almost complete! RFC!!!
(edit) @154 [154] 11/13/07 18:41:48 dw still working
(edit) @153 [153] 11/13/07 01:04:48 dw Added lot of things: UML starts to be pretty big now :-)
(edit) @152 [152] 11/12/07 11:53:41 dw Added EventManager?, Renderer and other stuff. Please feed-back ;)
(edit) @151 [151] 11/10/07 20:27:00 dw Added many interisting things... have a look ;)
(edit) @150 [150] 11/09/07 18:38:21 baku MACOS Building script: recursive dependences
(edit) @149 [149] 11/09/07 10:58:28 dw Re-factoring STARTED! Please have a look to this first UML Class Diagram. …
(edit) @148 [148] 11/08/07 11:08:04 baku test and --enable-tests flag
(edit) @147 [147] 11/08/07 10:02:50 baku isotopia.pc.in with the correct paths
(edit) @146 [146] 11/08/07 09:55:50 baku isotopia.pc for pkg-config
(edit) @145 [145] 11/08/07 09:41:31 baku dia2code working into the configure script
(edit) @144 [144] 11/08/07 09:41:03 baku dia2code working
(edit) @143 [143] 11/07/07 16:19:49 baku 1. Doxygen and dia2code checked by the configure.ac 2. Doxygen into …
(edit) @142 [142] 11/07/07 15:52:36 baku script macosx updated to the trunk directory
(edit) @141 [141] 11/07/07 15:47:44 baku A stupid commit for a palindrome number :)
(edit) @140 [140] 11/07/07 15:46:25 baku Third step: the library
(edit) @139 [139] 11/07/07 15:28:24 baku Second step - trunk directory
(edit) @138 [138] 11/07/07 15:22:05 baku First part of a big restying…
(edit) @137 [137] 11/07/07 09:47:27 baku Dependences of the libraries have to be into the DMG package ticket #14
(edit) @136 [136] 11/07/07 09:33:58 baku DMG a little bug about the path with spaces
(edit) @135 [135] 11/07/07 09:29:52 baku The icon for the DMG package
(edit) @134 [134] 11/06/07 15:22:03 baku The first bug fixes about the DMG script
(edit) @133 [133] 11/06/07 15:19:21 baku First release of the script for DMG building
(edit) @132 [132] 11/06/07 15:06:16 baku ISOTOPIA_4_DMG and --enable-dmg are 2 stuffs for the DMG package.
(edit) @131 [131] 11/06/07 11:45:09 dw PNG file included for wiki: …
(edit) @130 [130] 11/06/07 11:34:24 dw SVG file to have an up to date image of the Class Diagram in the Wiki
(edit) @129 [129] 11/06/07 10:26:26 dw Ignoring Eclipse files ;)
(edit) @128 [128] 11/06/07 10:25:36 dw Ignoring cpp and h files that need to be generated.
(edit) @127 [127] 11/06/07 10:18:50 dw Initial import of Refactoring documentation. Please, read README.txt
(edit) @126 [126] 11/06/07 10:17:14 dw Initial import.
(edit) @125 [125] 10/26/07 13:17:37 baku CPPFLAGS in the make_win32.script
(edit) @124 [124] 10/26/07 12:58:21 baku A bugfix for the win32 compiling procedure
(edit) @123 [123] 10/26/07 09:43:12 baku nxml into the configure.ac
(edit) @122 [122] 10/26/07 09:42:14 baku nxml in the configure.ac
(edit) @121 [121] 10/25/07 17:28:59 baku Path for the images of ISOTOPIA_EDITOR
(edit) @120 [120] 10/25/07 17:22:57 baku The binary doesn't have to be here
(edit) @119 [119] 10/25/07 17:21:48 baku Path for the images
(edit) @118 [118] 10/25/07 17:06:51 baku Something new: 1- images directory 2- library for the gui
(edit) @117 [117] 10/25/07 16:29:46 dw Fixing this http://code.autistici.org/trac/isotopia/ticket/10
(edit) @116 [116] 10/19/07 02:02:14 dw Close window bug fixed. New tileset by de_Thch. Small bug fixing.
(edit) @115 [115] 10/17/07 08:53:13 dw Bug fixing commit
(edit) @114 [114] 10/03/07 18:33:10 hardskinone - Small fixies - Some work on GUI
(edit) @113 [113] 10/01/07 16:40:10 dw small commit
(edit) @112 [112] 09/29/07 10:29:20 hardskinone - Game icon
(edit) @111 [111] 09/29/07 10:27:04 hardskinone - Little cleanup - Little refactoring - Look at drawSprite@common.h
(edit) @110 [110] 09/25/07 02:25:21 dw Added some pixel art by de_Thch …
(edit) @109 [109] 09/24/07 19:33:37 dw New infoBox in the editor and small icon showing walkable and unwalkable …
(edit) @108 [108] 09/24/07 10:14:13 hardskinone - Some refactoring (BitmapFont? moved in gui/) - To use Window(s) and …
(edit) @107 [107] 09/23/07 18:53:41 dw Small bug fixed about walkableTiles and new Tileset
(edit) @106 [106] 09/23/07 10:53:58 dw Walkable tiles dynamically loaded according to tiles bmp resources. New …
(edit) @105 [105] 09/21/07 13:11:34 dw New pointer that indicate your current character and his/her direction. …
(edit) @104 [104] 09/21/07 10:35:06 dainaccio Different tiles gestion. -use tiles.bmp only for walkable tiles Delete you …
(edit) @103 [103] 09/20/07 19:03:00 dainaccio -Automatic import of sprites (sprites/sN.bmp) -loadBuldings moved from …
(edit) @102 [102] 09/20/07 18:04:44 dw Easy import of all files with filename = tiles/tilesNxN.bmp (from 1x2 to …
(edit) @101 [101] 09/20/07 00:13:54 dainaccio -Cleaned up the new code. -Added pensilina.bmp for tests (it works …
(edit) @100 [100] 09/19/07 18:40:29 dainaccio Building support is now "geometry" indipendent. It should work with every …
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